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Paper Details:
Downloads:
943
Serial Number:
P1121102462
Title:
Maze: A videogame that adapts to the user’s emotions according to his behavior
Authors:
Ana Lilia Laureano-Cruces and Emmanuel Hegmann-Gonzalez
Abstract:
Affective computing is related to the emotions and one of its areas of application is the entertainment industry. This work presents a videogame that attempts to adapt itself to the emotional state of the user. The game consists of finding a way out of a randomly generated 3D labyrinth. The game analyzes the user’s movements, based on which it chooses actions to help the user, calm him down or attract him, using a variety of multimedia contents. These contents are handled independently from the game, so that the user may personalize them and adapt the game to different themes.
Keywords:
affective computing, human-computer interfaces, multimedia, videogames.
Journal/Conference:
ICGST Conference on Artificial Intelligence and Machine Learning, AIML-11
Volume:
Issue:
Submission Date:
1/14/2011 12:00:00 AM
Review Date:
3/13/2011 12:00:00 AM
Publishing Date:
4/6/2011 12:00:00 AM
Article Downloads:
943
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