Paper Details: Downloads: 943
Serial Number: P1121102462
Title: Maze: A videogame that adapts to the user’s emotions according to his behavior
Authors: Ana Lilia Laureano-Cruces and Emmanuel Hegmann-Gonzalez
Abstract: Affective computing is related to the emotions and one of its areas of application is the entertainment industry. This work presents a videogame that attempts to adapt itself to the emotional state of the user. The game consists of finding a way out of a randomly generated 3D labyrinth. The game analyzes the user’s movements, based on which it chooses actions to help the user, calm him down or attract him, using a variety of multimedia contents. These contents are handled independently from the game, so that the user may personalize them and adapt the game to different themes.
Keywords: affective computing, human-computer interfaces, multimedia, videogames.
Journal/Conference: ICGST Conference on Artificial Intelligence and Machine Learning, AIML-11
Volume:
Issue:
Submission Date: 1/14/2011 12:00:00 AM
Review Date: 3/13/2011 12:00:00 AM
Publishing Date: 4/6/2011 12:00:00 AM
Article Downloads: 943
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